Recent Changes

Wednesday, August 9

  1. page Size edited Size isn't necessarily a question of height/length as overall mass. Check under Monstrous Abilitie…
    Size isn't necessarily a question of height/length as overall mass. Check under Monstrous Abilities in the core book for Size and the general comparison chart of bonus to a creature typically of that size level.
    As a rule of thumb, Size 0 could be a range of about 125-250 lbs. Each +1 doubles that range, but each -1 quarters it. So Size +1 would be about 250-500 while Size -1 would be run from about 32-125.
    Source

    Size Chart
    Size
    (view changes)
    8:34 am
  2. page Savage Worlds Core Rules FAQ edited ... Powers Skills Size "Savage Worlds Explorers Edition" FAQ from Forum Chase
    ...
    Powers
    Skills
    Size
    "Savage Worlds Explorers Edition" FAQ from Forum
    Chase
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    8:32 am
  3. page Size edited Size Chart Size Weight Min Max -7 1 2 -6 2 4 -5 4 8 -4 8 16 -3 16 31 …

    Size Chart
    Size
    Weight Min
    Max
    -7
    1
    2
    -6
    2
    4
    -5
    4
    8
    -4
    8
    16
    -3
    16
    31
    -2
    31
    63
    -1
    63
    125
    0
    125
    250
    1
    250
    500
    2
    500
    1,000
    3
    1,000
    2,000
    4
    2,000
    4,000
    5
    4,000
    8,000
    6
    8,000
    16,000
    7
    16,000
    32,000
    8
    32,000
    64,000

    (view changes)
    8:30 am

Tuesday, August 8

Sunday, August 6

  1. page Mar-R-LYN=1 edited ... Treason: -1 -2 -3 Please Report for Termination. Description: ... in the world – world, …
    ...
    Treason: -1 -2 -3 Please Report for Termination.
    Description:
    ...
    in the world –world, and those
    ...
    in alpha complexcomplex, but you
    ...
    and free spirited.spirited So you can't help yourself. You love
    ...
    know that talkin a lot and interrupting people
    ...
    ruthless troubleshooter. You will stop at nothing to get what you need. You need
    ...
    money, more stuffadulation and more things.Stuff. Anyone who
    ...
    definitely a girlsgirl's best friends
    ...
    plastic reds. Accumulating things is good for the economy and stuff. Buy low and sell high is your motto.
    Equipment:
    1 red jumpsuit (modified to look more elegant)
    (view changes)
    8:03 pm
  2. page Mar-R-LYN=1 edited ... Powers: Mutant Ability (10 Power Points) - Charm (3/1 power points) ... in Minutes. - …
    ...
    Powers: Mutant Ability (10 Power Points)
    - Charm (3/1 power points)
    ...
    in Minutes.
    - Range: 5’ (must be able to smell you)
    - Trappings: Pheromones (User begins sweating profusely) (-1 Charisma while sweating and 1d4 minutes after stops using power.
    ...
    Treason: -1 -2 -3 Please Report for Termination.
    Description:
    ...
    a free spiritspirited trouble shooter
    Secret Society: Free Enterprise. Capitalism is just great, great, great. You live for the sound of jingling plastic reds.
    Equipment:
    ...
    1 fire proof cape (She thinks it is a clever fashion accessory)
    1 Bag Crunchytyme Algea Chips (You Can’t Eat Just One)
    1 Flashlight
    1 Filter Mask (to protect from poisonous gas)
    Treasonous Equipment:
    ...
    (3d6 dmg)
    1 tube cherry scented lip gloss
    2 cyanid tablets
    (view changes)
    7:57 pm
  3. page Pregenerated Characters edited ... Vitus Bowman - A brutish Hillbilly. Useable as pregenerated character. tartex. Others X Ma…
    ...
    Vitus Bowman - A brutish Hillbilly. Useable as pregenerated character. tartex.
    Others
    XMar-R-LYN-1 - A troubleshooter from Alpha Complex that thinks diamonds are big lumps of black rock. (Paranoia)
    PinnacleSettings
    Pinnacle Settings
    (view changes)
    7:35 pm
  4. page Mar-R-LYN=1 edited MAR-R-LYN-1 Service Group: Housing Preservation, Development & Mind Control Attributes: A…

    MAR-R-LYN-1
    Service Group: Housing Preservation, Development & Mind Control
    Attributes:
    Agility d8, Smarts d4, Spirit d8, Strength: d4, Vigor d6
    Skills: Bootlicking d6+2, Drive d6, Fighting d6, Knowledge: Old Reckoning Cultures (treasonous) d4, Notice d6, Persuasion d6+2, Shoot d6, Spurious Logic (persuasion for computers) d6
    Pace: 6, Parry 5, Toughness 8 (5), Charisma +2
    Hinderances: Clueless, Big Mouth, Quirk: Ditzy blond who is obsessed with how she looks, accessories and what everyone thinks about her.
    Edges: Attractive (+2 Charisma and Persuasion trait checks), Dodge (-1 to be hit with ranged attacks), Mutant Ability (treasonous)
    Powers: Mutant Ability (10 Power Points)
    - Charm (3/1 power points)
    - Duration: Spirit Check in Minutes.
    - Range: 5’ (must be able to smell you)
    - Trappings: Pheromones (User begins sweating profusely) (-1 Charisma while sweating and 1d4 minutes after stops using power.
    - Description: Your glands emit pheromones that imbue trust in others. Spirit v. Spirit check. Those under your control will act as your BFF and treat you like a much higher ranking secret society member.
    Wounds: Shaken -1 -2 -3 Incapacitated
    Treason: -1 -2 -3 Please Report for Termination.
    Description:
    Mar-R-LYN you are cut from a different cloth. You may come off as a bouncy, bubbly and a free spirit trouble shooter without a care in the world – and those are the types of things that will get you killed in alpha complex but you find it makes others think you are bouncy, bubbly and free spirited. You love to talk and know that interrupting people makes you compelling and attractive. However, beneath that simple exterior lies a ruthless troubleshooter. You need more money, more stuff and more things. Anyone who gets in your way better watch out! Boys are toys to be used to get what you want. You never have to tell the truth to a boy. In fact, you shouldn’t as a matter of principle. Boys are dumb and have cooties. Diamonds (whatever they are) are definitely a girls best friends and one day you will surly find one; they are big and black and once used to fuel industry.
    Secret Society: Free Enterprise. Capitalism is just great, great, great. You live for the sound of jingling plastic reds.
    Equipment:
    1 red jumpsuit (modified to look more elegant)
    Laser Pistol (2 Red fuel cells 20 shots each) (3d6 dmg)
    Red Reflec Armor (+3 toughness against red laser barrel attacks)
    1 bottle liquid (unlabeled) (bubble fizz sweet drink)
    1 Can Pain-Be-Gone (reduces the wound effect so there are no penalties) (5 uses)
    1 Teele-O-MLY-3 collector card
    1 fire proof cape (She thinks it is a clever fashion accessory)
    1 Bag Crunchytyme Algea Chips (You Can’t Eat Just One)
    1 Flashlight
    1 Filter Mask (to protect from poisonous gas)
    Treasonous Equipment:
    1 Yellow fuel cell 20 shots (3d6 dmg)
    1 tube cherry scented lip gloss
    2 cyanid tablets
    References: Created by Matt O'Neill

    (view changes)
    7:32 pm

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