Edges Index




This page provides the list of all the official Edges provided by the core rules and official Savage Worlds settings, and its disclosure has been approved by Pinnacle (thanks Simon!). Omissions of specific game mechanics in the descriptions are meant to protect the value of the overall information within the rules or setting; however, this page still serves as a valuable index for all official edges available.


Background Edges

  • Academy Graduate - Has professional military training. Weird War II Setting
  • Acclimated - Bonus to resist Fatigue resulting from heat. Tour of Darkness Setting
  • Alertness - Bonus to Notice rolls. Core Rules
  • Ambidextrous - Off-hand penalty ignored. Core Rules
  • Arcane Background - Possess magical abilities. Core Rules
  • Arcane Exposure - Has experienced paranormal acitivity and resisitant to their influence. Weird War II Setting
  • Arcane Resistance - Magic of all sorts less effective. Core Rules
  • Arcane Resistance, Improved - Same as Arcane Resistance but better. Core Rules
  • Attractive - Possess good looks, improving Charisma. Core Rules
  • Attractive, Very - Same as Attractive but better. Core Rules
  • Berserk - When wounded, Strength, Fighting, and Toughness benefit while Parry is reduced. Core Rules
  • Big Ass Feet - Improved leaping and kicking capabilities. Low Life Setting
  • Bouncy Behind - Improved leaping capabilities; damage from falls reduced. Low Life Setting
  • Brawny - Toughness and Load Limit multiplier increased. Core Rules
  • Captain - Owns and is responsible for the upkeep of a ship. The Flood Plot Point Campaign
  • College Boy - Additional skill points due to college training. Weird War II Setting
  • Down to Earth - Starting Reason is higher. Rippers Setting
  • Enhanced Senses - Bonus to Notice rolls; stacks with Alertness. Low Life Setting
  • Extra Limb - Perform an extra action or increase Pace. Low Life Setting
  • Fast Healer - Bonus to natural healing rolls. Core Rules
  • Grizzled - The soldiers starts at Seasoned, but there's a price. Tour of Darkness Setting, Weird War II Setting
  • Irradiated - Bonus to Contanimation rolls; easier to hit in the dark. Low Life Setting
  • Kraken Bone Sword and Armor - Starts play with gear from service in the Kraken Navy. 50 Fathoms Setting
  • Linguist - Knows more languages and can pick up the basics of new ones easily. Rippers Setting
  • Luck - Increases your number of Bennies received at beginning of session. Core Rules
  • Luck, Great - Same as Luck but better. Core Rules
  • Multidextrous - Like Ambidextrous, but applies to all limbs. Low Life Setting
  • National Identity - Special ability due to national origin. Weird War II Setting
  • Natural Swimmer - Bonus to Swimming skill and Swimming Pace; can hold breath longer. 50 Fathoms Setting
  • Noble - Has high status with society, increasing Charisma and wealth; offset with responsibilities. Core Rules
  • Oakthorn Armor - Possess bonded plant armor; Charisma is penalized. Sundered Skies Setting
  • One-Of-A-Kind - Charisma bonus due to uniqueness. Slipstream Setting
  • Prehensile Body - Body acts as an entire limb; bonus to Climbing rolls. Low Life Setting
  • Quick - May redraw low action cards. Core Rules
  • Really Big Guy - Starting Strength automatically increased with a higher development ceiling; easier to hit in combat. Low Life Setting
  • Really Small Guy - Starting Agility automatically increased with a higher development ceiling; potential Strength growth stunted. Low Life Setting
  • Rich - Starting cash increased and receives regular income. Core Rules
  • Rich, Filthy - Same as Rich but better. Core Rules
  • Rubbery - Resistant to blunt weapons. Low Life Setting
  • Say, aren't you that one guy - Resemble someone who is famous for something good. Low Life Setting
  • Slimy - Improved grappling ability. Low Life Setting
  • Sticky - Anything that comes in contact with you sticks. Low Life Setting
  • Stout-Hearted - Bonus to Guts rolls; modifies Fright Table rolls favorably. Rippers Setting
  • Tentacular - Have tentacles instead of arms. Low Life Setting
  • Tongue Fu - Have a prehensile tongue. Low Life Setting
  • Twin, Evil - Upon death, get replaced with an evil version from a parallel universe. Low Life Setting
  • Twin, Good - Same as Twin, Evil but of an opposed alignment. Low Life Setting
  • Two-Faced - Have two faces which can act independently. Low Life Setting
  • Veteran of the Weird West - Start at Seasoned, but there's a price. Deadlands: Reloaded Setting
  • West Pointer - The character gains a Charisma bonus when interacting with officers, but is penalized when dealing with rank and file troops; bonus to Promotion rolls. Tour of Darkness Setting

Combat Edges


Leadership Edges


Power Edges


Professional Edges

  • Accomplished Surgeon - (Novice) Does less damage when implanting Rippertech. Rippers Setting
  • Ace - (Novice) Bonus to all vehicle skill rolls; can make Soak rolls for vehicle. Core Rules
  • Acrobat - (Novice) Bonus to Agility rolls when making acrobatic maneuvers; Parry increased when unencumbered. Core Rules
  • Adept - (Novice) A holy warrior trained to be a living weapon. Fantasy Companion
  • Agent - (Seasoned) Is a member of the Agency, with all the associated perks and responsibilities. Deadlands: Reloaded Setting
  • Alienist - (Novice) Can use Healing to treat mental afflictions. Rippers Setting
  • Arcane Chemist - (Novice) When making extracts, able to produce additional doses. Rippers Setting
  • Artifact Hunter - (Novice) Good at finding magical treasure. Fantasy Companion
  • Assassin - (Novice) Trained to be a profesional killer. Fantasy Companion
  • Avatar of Solace - (Novice) Can enchant a weapon to burst into flame. Evernight Setting
  • Boogie Knight - (Novice) Bonus to attack rolls when fighting smelves; Charisma bonus when dealing with horcs. Low Life Setting
  • Boorglezarian - (Novice) Bonus to three skills of choice. Low Life Setting
  • Champion - (Novice) Toughness and damage inflicted increased when fighting against supernatural beings of an opposed alignment. Core Rules
  • Commando - (Novice) Trained to be special forces soldier. Weird War II Setting
  • Demo Man - (Novice) Skilled at setting explosives. Weird War II Setting
  • Explorer - (Novice) Bonus to Survival rolls and to resisting the effects of extreme temperatures. Solomon Kane Setting, Slipstream Setting
  • Familar - (Novice) A mage gains a familiar. Fantasy Companion
  • Frogman - (Novice) Skilled swimmer. Weird War II Setting
  • Gadgeteer - (Novice) Can create a limited use gadget with a Weird Science power once per session. Core Rules
  • Giggity Gigger - (Novice) Can temporarily absorb essences from giggities. Low Life Setting
  • Guardian - (Novice) Gains bennies by acting as a human shield for a specific person. Slipstream Setting
  • Gunsmith - (Novice) Bonus to Repair and Smarts rolls when creating weapons. Solomon Kane Setting
  • Hardened - (Seasoned) The character regains Sanity faster. Tour of Darkness Setting
  • Hoink - (Novice) Has authority as a law enforcer. Low Life Setting
  • Holy/Unholy Warrior - (Novice) Can spend Power Points to repulse supernatural beings and those with Arcane Background (Miracles) of an opposed alignment. Core Rules
  • Hoomanitarian - (Novice) Bonus to Holy Rolling rolls when in contact with a Hoomanrace artifact. Low Life Setting
  • Investigator - (Novice) Bonus to Investigation and Streetwise rolls; also Notice rolls made searching through evidence. Core Rules
  • Jack-of-All-Trades - (Novice) Unskilled penalty involving Smarts-based skills reduced. Core Rules, Necessary Evil Setting
  • Jeezle Freak - (Novice) Gains bonuses to Holy Rolling rolls by taking sacred vows. Low Life Setting
  • Jemima's Witness - (Novice) Bonus in defending against Hoomanrace artifacts; Holy Rollers get bonus to Holy Rolling rolls. Low Life Setting
  • Jump Qualified - (Novice) Skilled using a parachute in combat. Weird War II Setting
  • Knight - (Novice) Trained to be a chivalric soldier. Fantasy Companion
  • Mark of Torquemada - (Novice) Magics of all sorts less effective; must faithfully serve Torquemada. 50 Fathoms Setting
  • McGyver/Mechanical Genius - (Novice) No penalty for using makeshift tools; can jury-rig one use devices in an emergency. Core Rules, Necessary Evil Setting
  • Mechanically Inclined - (Novice) Skilled at using and reparing equipment. Weird War II Setting
  • Medic - (Novice) Can save a wounded Extra. Tour of Darkness Setting, Weird War II Setting
  • Mentalist - (Novice) Bonus to all opposed rolls involving Psionics. Core Rules
  • Merchant - (Novice) Cost of commodities on the Master Trading Table reduced. 50 Fathoms Setting
  • Merchant, Master - (Novice) Can sell cargoes for a higher amount. 50 Fathoms Setting
  • Mr. Fix It/Engineer - (Novice) Bonus to Repair rolls; repair time can be reduced. Core Rules, Slipstream Setting
  • Musketeer - (Novice) Can reload firearms more quickly. Evernight Setting, 50 Fathoms Setting, Solomon Kane Setting
  • Obsessulon - (Novice) Can detect the presence of an oofo artifact with Notice; bonus to Knowledge skills for determining their functions. Low Life Setting
  • One Man Crew - (Seasoned) Can handle multiple rocketship systems without MAP. Slipstream Setting
  • One Man Crew, Improved - (Heroic) Same as One Man Crew but better. Slipstream Setting
  • Peasant Lore - (Novice) Possesses extensive knowledge of folklore. Rippers Setting
  • Ranger Tab - (Novice) Bonus to Survival and Fatigue rolls; resists sleep deprivation less frequently. Tour of Darkness Setting
  • Rank (NCO) - (Novice) Starts the game as a noncom. Tour of Darkness Setting
  • Rank (Officer) - (Novice) Starts the game as an officer. Tour of Darkness Setting
  • Red Knight - (Novice) Is a holy warrior of Solace with access to the Miracles AB; Charisma bonus among believers. Evernight Setting
  • Rocketship Gunner - (Novice) May modify results on the Critical Hit Table in rocketship combat. Slipstream Setting
  • Rocketship Navigator - (Novice) Bonus to Piloting rolls when navigating or avoiding hazards. Slipstream Setting
  • Rope Monkey - (Seasoned) Able to move through a ship's rigging more easily. 50 Fathoms Setting
  • Scholar - (Novice) Bonus to two Knowledge skills of choice. Core Rules
  • Scout - (Novice/Seasoned) May spot random encounters ahead of time with Notice roll; bonus to avoid surprise. Rank requirement dependent on setting. 50 Fathoms Setting, Deadlands: Reloaded Setting
  • Scrounger - (Seasoned) Can obtain items at lower cost. Evernight Setting
  • Semper Fi, Mac - (Novice) Bonus to Toughness. Tour of Darkness Setting
  • Silver-Tongued Devil - (Novice) Can adjust a location's Price Modifier on a successful Persuasion roll; only affects the character and allies. The Flood Plot Point Campaign
  • Slayer - (Seasoned) Inflicts additional damage when fighting the spider-creatures. Evernight Setting
  • Slipstream Adjusted - (Novice) Ignores the penalties for operating in zero-G or breathing the space air. Slipstream Setting
  • Smellementalist - (Novice) Can regain some Power Points without having to release a reek. Low Life Setting
  • Snakeoil Salesman - (Novice) Bonus to Persuasion and Streetwise rolls. Deadlands: Reloaded Setting
  • Soldier - (Novice/Seasoned) Is a member of the military, with all the associated perks and responsibilities; additional bonuses dependent on actual rank. Deadlands: Reloaded Setting
  • Spotter - (Novice) Can aid others attacking with artillery. Tour of Darkness Setting
  • Stanismist - (Novice) Won't be attacked by evil monsters. Low Life Setting
  • Sun Priest - (Novice) Is a priest of Solace with access to the Miracles AB (and a greater selection of powers than Red Knight); Charisma bonus among believers. Evernight Setting
  • Tale Teller - (Novice) Bonus to Persuasion rolls when recounting the heroic deeds of the posse. Deadlands: Reloaded Setting
  • Texas Ranger (Seasoned) Is a member of the Texas Rangers, with all the associated perks and responsibilities. Deadlands: Reloaded Setting
  • Thief - (Novice) Bonus to Climbing, Lockpicking, and Stealth rolls made in an urban environment. Core Rules
  • Treasure Hound - (Novice) Value of Booty and odds of finding a magical item increased. 50 Fathoms Setting
  • Troubadour - (Novice) You can perform magic with you music. Fantasy Companion
  • Water Training - (Novice) Bonus to character's Swimming rolls; can hold breath longer. Tour of Darkness Setting
  • Wilderness Man - (Novice) Bonus to Tracking and Survival rolls as well as resisting Fatigue caused by extreme temperatures. Deadlands: Reloaded Setting
  • Wizard - (Novice) Can reduce Power Point cost with raises on Spellcasting rolls. Core Rules
  • Woodsman - (Novice) Bonus to Tracking, Survival, and Stealth rolls made in the wilderness. Core Rules

Social Edges


Weird Edges

  • Animal Magnetism - (Novice) Animals won't attack you; bonus to Riding. Low Life Setting
  • Beast Bond - (Novice) Can spend bennies on animals. Core Rules
  • Beast Master - (Novice) Animals react favorably; attracts an animal companion. Core Rules
  • Conviction - (Heroic) Can automatically trigger a Righteous Rage once per session. Solomon Kane Setting
  • Courage Under Fire - (Novice) May ignore a random number of wounds each mission; command radius increased when standing in the open. Tour of Darkness Setting
  • Courage Under Fire - (Seasoned) Chance you won't be wounded. Weird War II Setting
  • Danger Sense - (Novice) Always has a chance to Notice ambushes and similar unpleasant surprises. Core Rules
  • Fate's Favored - (Seasoned) A Fate Chip's value may be increased once per session. Deadlands: Reloaded Setting
  • Fish Breath - (Novice) Can breathe underwater. Low Life Setting
  • Filthy MoFo - (Novice) Unhygenic appearance provides natural armor and a bonus to Smellcasting rolls; Charisma is penalized. Low Life Setting
  • Freak Occurence Magnet - Attracts random weirdness. Low Life Setting
  • Gypsy Curse - (Veteran) Can inflict a Shaken result; only available to full-blooded gypsies. Rippers Setting
  • Healer - (Novice) Bonus to skill rolls involving Healing, both magical and mundane. Core Rules
  • I Have One - (Novice) Always has a useful item at hand. Slipstream Setting
  • Knack - (Novice) Spending Fate Chips activates an inborn mystical ability. Deadlands: Reloaded Setting
  • Linguist - (Novice) Starts with additional languages; can figure out unfamiliar languages on a Smarts roll. Slipstream Setting
  • Liquid Courage - (Novice) You're tougher after drinking alcohol. Weird War II Setting
  • Nose for the Rock - (Novice) Bonus to rolls for locating ghost rock; more resistant to rock fever. The Flood Plot Point Campaign
  • Radar - (Novice) You can anticipate incoming area effect attacks. Weird War II Setting
  • Radio Head - (Novice) You can hear radio signals. Weird War II Setting
  • Squid - (Novice) Bonus to Swimming rolls. Weird War II Setting
  • Sterner Stuff - (Novice) Reason loss caused by Rippertech implantation can be reduced. Rippers Setting

Wild Card Edges

  • Dead Shot - (Seasoned) Inflicts double damage on a ranged attack. Core Rules
  • Mighty Blow - (Seasoned) Inflicts double damage on a Fighting attack. Core Rules
  • Power Surge - (Seasoned) Instantly regain Power Points. Core Rules

Legendary Edges