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Human brigands. They specialize in `highway robbery', capturing poorly guarded merchant caravans.
Agility d6, Smarts d4, Spirit d4, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Guts d6, Notice d4, Shooting d6
Bandits wear poorly-tended armor; regardless of its type, it only adds a +1 to Toughness.
Most bandits carry clubs or daggers, which do Str+1 damage, though some may have a bow (12/24/48, 2d6).
Bandits will only initiate an attack when they outnumber their targets by at least 2-to-1. If they're reduced to even odds, make a Spirit roll for them at -2 each round; failure means they run.
Original source from Butch Curry,
. Used by permission.
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