Skip to main content
Pages and Files
What is Savage Worlds?
Characters and Races
Edges and Hindrances
Monsters and Mooks
Shark Bytes Archive
Core Rules FAQ
Policies and Guidelines
Aliens, Nordic (WC)
Contrary to conspiracy theory, the Nordics are not a separate alien race (they're alternately described as being in league with, or opposed to, the Grays). Rather, they are Damned Children who have grown to full size... and full power. Despite this power, they remain the thralls of the Grays. Nordics are all statuesque (averaging 6'6"), with perfectly chiseled features, platinum blonde hair and pale blue eyes. With all their power, they're still more comfortable with others of their kind around, and are almost never encountered alone.
Agility d8, Smarts d10, Spirit d12, Strength d6, Vigor d8
Fighting d6, Guts d10, Intimidation d10, Knowledge (alien science) d12, Notice d12, Piloting d8, Repair d10, Shooting d8, Stealth d8
Level-Headed, Combat Reflexes, Hard to Kill
Know it All:
Having grown up constantly reading the minds of those around them, the Nordics have a vast array of knowledge to draw upon, allowing them to make a Common Knowledge roll for all but the most bizarre or trivial information.
Nordics can use the Puppet power at will, getting a +2 to their Spirit roll. They can use this power on up to three people at a time, though they can only activate it once a round. Unless all the targets are performing similar actions, the Nordic must make a Smarts roll each round to maintain control. If it fails, all the targets are freed.
Nordics can scan the surface thoughts of anyone within their line of sight with a Spirit roll, getting a +2 to the roll. With a raise, they can read the targets recent memories, and with two raises they can read all their memories.
Nordics can use the Telekinesis power at will, lifting 120 pounds normally, or 600 on a raise of their Spirit roll.
Modern or Future
Original source from Butch Curry,
. Used by permission.
help on how to format text
Turn off "Getting Started"