Damned Children (WC)

villageofthedamned1.jpg
These are human children who have been genetically manipulated by the Grays either pre-conception or in utero. From birth there's no question that they're somehow... different. The Damned often serve as advance scouts for the alien invaders. They're all born with blonde hair and blue eyes.

Attributes: Agilty d6, Smarts d10, Spirit d10, Strength d4, Vigor d6
Skills: Fighting d4, Intimidation d10, Knowledge (Alien science) d12, Notice d8, Persuasion d8, Repair d8, Stealth d10
Pace: 6; Parry: 4; Toughness: 4
Hindrances: Small
Edges: Level Headed
Special Abilities:
  • Fear: When using their Mind Control power, the eyes of the Damned glow eerily; anyone seeing this happen must make a Guts check.
  • Know it All: Constant use of their Mind Reading power gives the Damned an almost encyclopedic knowledge of Earth lore. Treat all but the most rarified information as Common Knowledge for them.
  • Mind Control: The Damned can use the Puppet power at will, and get a +2 to their Spirit rolls when doing so.
  • Mind Link: The Damned are typically inserted onto Earth in packs of up to a dozen. These packs are in constant mental contact with each other, allowing them to share information instantaneously with each other: when one of them learns something, they all learn it. There is a drawback: if one of them becomes Shaken, the rest of them do, too. (This doesn't extend to Wounds, though!)
  • Mind Reading: By making an opposed Spirit roll against a target, the Damned can read their mind. With a normal success, they can scan surface thoughts; subsequent raises allow them to scan deeper.

Setting/Genre: Modern or Future



References: Original source from Butch Curry, Savage Beasts, used by permission. Image from Village of the Damned (Metro-Goldwyn-Mayer British Studios, 1960), used without permission.